![]() How much reading is required to play the game's main path or story and how complex the language is. We've documented 5 accessibility features for Reading in Hundred Days, Winemaking Simulator which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress. Save Progress Anytime: The game automatically saves progress or you can save any time. These features aid your progress through the game offering different ways of maintaining your progression. It also reduces the pressure on getting things right quickly or the first time you attempt them. By slowing the game, you have more time to interpret what is happening and then execute your actions. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.Īdjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This includes games that always display buttons to press during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 6 accessibility features for Getting Started in Hundred Days, Winemaking Simulator which deal with what support is offered to get started with the game. If you want to play Hundred Days, Winemaking Simulator, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls Vibration Optional: Controller vibration not used in the game or you can disable it. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. ![]() Specific button operation required to play One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture. TouchscreenĪdditional gestures may be required for games played with a screenreader like VoiceOver. ![]() Mouse and Keys: Can play with mouse and multiple keys. ![]() Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 7 accessibility features for Controls in Hundred Days, Winemaking Simulator which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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